Viewing entries in
Heavy Games


Heavy Cardboard "Heavy Game of 2013" Award

We recorded "Heavy Cardboard Episode 6 : Master of Economy" last night. We'll get that edited and posted for Thursday. In the episode, one of the topics discussed was that we are beginning the formal discussion on what heavy games should be nominated for the award. Our plan is to assess the listing of all nominations and work towards releasing a list of nominees and recommendations. Schwerespiel de Jahres! To qualify, the game must have been released in 2013 and must be a heavy game. Here are the games we're beginning with. We would love it if you guys could leave comments here on the site about these games and what games you would nominate. Feel free to add reasoning. Let's get a healthy discussion going about those really special heavy games of 2013!

The Capitals (BGG Weight Rating: 3.5) Madeira (BGG Weight Rating: 4.2) Wildcatters (BGG Weight Rating: 3.7) Bruxelles 1893 (BGG Weight Rating: 3.5) Bora Bora (BGG Weight Rating: 3.7) Caverna (BGG Weight Rating: 3.8) Kohl & Kolonie (BGG Weight Rating: 3.8) Craftsmen (BGG Weight Rating: 4.2)

We'll add a few more too. Cuba Libre? 1862? Let's get this going!



Heavy Thoughts: Gettysburg by Martin Wallace

My podcasting partner, Edward, recently acquired a copy of Gettysburg and handed it over to me to learn. He knows I am a nut and amateur historian about the American Civil this was very appreciated by me! On Sunday I was able to play a full day (July 1) of the battle. My buddy Matt was over and we had some time to kill before others arrived in the afternoon, so, we broke it out and read the rules and started moving around meeples. Now, we're wargamers and we're miniature wargamers, so this was no problem for us...we both know the battle well also. Matt took the Confederates and I the Yankees...

I'll just say that we were incredibly impressed by the game. We intend to get it on the table as soon as we can for the full game! Things we really liked include:

The command system. Pure brilliance. And there are slightly different command challenges for the Yankees...the Yankee player must be aware of these things and must play well to avoid command problems. There is a wonderfully brain-crunching tension on almost every decision you make: play a command block...or...remove a command block...or issue an order. Simple, hard, crunchy...I feel the battlefield initiative swinging during the game!

The casualty system is also very interesting. The abstract nature of the losses, troop types and such is really flexible and models losses and reinforcements very elegantly.

The battle system is good. Basic, simple and fitting with the game. The proper things you'd expect are there like elite troops, fortifications, disruption, etc. to modify die rolls...the right amount of "chrome" on the game.

Edward also acquired Waterloo (the lucky jerk), looking forward to that one too!

Find it, play it, love it...that's my initial recommendation!



Podblast: Master of Economy

Hey y'all, we're gonna try and do some "podblasts" here and there. A podblast is nothing more than an audio blog posting - short, to the point. Let us know how you like it! In the first one, I give some highlights of Master of Economy - the game we're playing regularly in our Tuesday night group. Drop us a comment on the site!



Die Macher, First Play

Awesome game. We got a four-player session of Die Macher to the table yesterday. On BGG this is rated as one of the heaviest Euro games (current rating: 4.4 on a scale of 1 to 5)...and it is considered a classic and well regarded. So, we had to get the game to the table. The game was first published in 1986 (but we were playing Valley Games edition from 2006). We assembled at my house at 9AM Saturday morning and set the boards up. We enjoyed munchies and mimosas and coffee of course. One key factor in our enjoyment of playing board games is the camaraderie and social interaction! And, being from New Orleans then food and drink is important in all we do together!

In advance of this session, Edward had assumed the responsibility of reading the rules and preparing to teach the rest of us, but, we each watched the excellent "Board Games with Scott" video to prime our learning. [Editor's note: Thank you Scott!, Awesome job on the video!]. When we got everything set up, we went over the rules and clarifications and everyone grasped it pretty well and pretty quickly. We went through a list of variants published by some Die Macher players (thanks Iorwerth!), but after considering each one, we decided to play the rules as published. Remember, this is the Valley Games edition, so there are a couple of rules changes from the original. Once we settled on that, we actually played one practice turn so that we could each experience the activities before going at if for real. This was a really smart thing to do. Everyone established a comfort level for what was to come.

So, after the time spent socializing, eating, setting up and going through things thoroughly, we started the game about 11:15AM. The game took us 3.5 hours as we wrapped up about 2:45PM. Everyone agreed that the game play was fantastic and engaging, and are excited to play again soon. Some other friends came over at 3PM and we played other games! Yay!

So, we collected some thoughts about the game and wanted to toss a few out here. So, here they are anonymously and randomly noted!

  • Rules are straightforward, the complexity comes from the depth they create.
  • Practicing that first turn was a real benefit to us all.
  • We loved the "square tomatoes".
  • "Media Control" is a great mechanic.
  • We're not fans of random stuff in serious games. But, these dice are weighted and we did not feel like they had a big impact on the game at all.
  • Playing ahead onto the future elections is cool.
  • Each player choosing their starting arrangement is cool.
  • We didn't like that the seventh election just happens, we'd love to be able to manipulate it, but you just have to plan for it. If we could manipulate it all resources could come to bear and that would not be too good.
  • We didn't like that the last opinion poll could just go to the player with the most cash, since money is worth nothing.
  • We didn't like that the graphic art for the industry and nuclear power cards is too similar, caused a couple problems.
  • We're likely to blend in a variant or two as we play more to see how they play.

We're going to play Die Macher again both on Tuesday night and on Saturday morning of the coming week. Soon, the game will be featured in our podcast, but we want to have multiple plays under our belts before waxing about the game. So, stay tuned, more to come. So, be sure to keep an ear out for the upcoming podcast about this game!




Die Macher!

We're going to play Die Macher starting at 9AM tomorrow! This is our first time with this game and we're very excited! Its an old game, published first in 1986, but it has a great reputation as a heavy game. It has a high rating on BGG and has an average weight rating of of the highest Euro game values. We'll share our thoughts soon!